

- PLAYSTATION 4 CALL OF DUTY BLACK OPS 3 PORT FORWARDING UPGRADE
- PLAYSTATION 4 CALL OF DUTY BLACK OPS 3 PORT FORWARDING FULL
PSB: There are Survival missions in the game as well - what can you share? The goal is to give the player the experience of striving for the “perfect run” through each mission. RH: The single-player campaign consists of intense and replayable objective-based missions that allow you to get better and better over time to improve your performance. PSB: What kinds of missions are planned for single-player? The front touchscreen is used to toss grenades as well as optionally to aim your throw. And flash-bangs are also fun, the reaction of your opponents over Party voice chat is always entertaining. The Bouncing Betty is one of the most popular around the office for multiplayer there’s something very satisfying about getting a kill with one. We’re trying to bring back the most popular grenade and tactical weapons that fit the time period of our story, and there’s a lot of variety. PSB: Will there be different grenade types, and will any use PS Vita’s touchscreen in interesting ways? Hardline, Marksman, Sleight of Hand, and Lightweight are all back, but new perks like Surplus (extra starting ammo and grenades), Hardwired (immune to Counter Spy Plane) and Toughness (reduced flinching when shot) are also important to remember when creating classes. RH: There are a total of 12 Perks in Black Ops Declassified, with a mix of returning and new abilities. PSB: How many Perks will be in the game, and what will they be? Anything new? You’ll be able to use up to two attachments with each primary weapon, and one attachment with secondary weapons. In multiplayer, you’ll unlock these attachments by leveling up your weapons.
PLAYSTATION 4 CALL OF DUTY BLACK OPS 3 PORT FORWARDING FULL
New additions also appear like improved grip, which improves hip fire accuracy, and adjustable stock, which gives full movement speed while using Aim Down the Sight. RH: Weapons retain many of the attachments from previous games, with fan favorites such as suppressors, extended mags,underaction grenade launchers, and different optics. PSB: Here’s a question fans have been wondering about: How deep will the weapon modding system be? Nukehouse is a tighter level overall but tries to capture the unique look and feel of the original. RH: Yeah, Nuketown is obviously a fan favorite so we wanted to really do an homage to that map.


Nukehouse clearly seems inspired by the fan-favorite map Nuketown. PSB: Tell us about these new maps you’ve revealed, Nukehouse and Range. So we invested a lot of time in trying to capture that same feeling in Declassified. You don’t notice it all the time while you’re playing, but when you drill down, Call of Duty has an insane number of animations for each enemy and every little transition and move feels really accurate and intelligent. The second thing probably were animations. We got a lot of great insight and advice from the franchise veterans on this, but also adapted things for the specific controls on the PS Vita. The feel of the controls and weapons is a top priority, because that’s a lot of what makes Call of Duty work so well on other platforms.

PSB: What do you consider to be the most crucial elements to nail when adapting Call of Duty to PS Vita? Also we implemented an entirely new animation blending system that allows us to capture a lot of nuanced animation that Call of Duty players are accustomed to.
PLAYSTATION 4 CALL OF DUTY BLACK OPS 3 PORT FORWARDING UPGRADE
I think the most noticeable thing is a significant visual upgrade a richer color palette, more detailed models, and better lighting overall. Robert Huebner, Studio Head, Nihilistic: Gamescom seems so long ago. PlayStation.Blog: How is the game progressing since we last saw it at Gamescom? We caught up with Robert Huebner, the developer’s studio head, for the latest intel drop. Two months later, Activision and developer Nihilistic are shedding new details on this fall’s PS Vita punisher. Though the game was early in production, our experience was promising and pointed to a faithful translation of Call of Duty’s signature multiplayer combat to PS Vita’s 5″ OLED screen and dual analog sticks. Back in August, Jeff and I got a few minutes of hands-on time with Call of Duty: Black Ops Declassified, the upcoming PS Vita entry in the battle-tested military combat series.
