
- Jonesoft generic mod enabler v2.6 download pdf#
- Jonesoft generic mod enabler v2.6 download install#
- Jonesoft generic mod enabler v2.6 download mod#
And so, instead, I wasted a lot of time while working on a "universe" mod, swapping it in and out as I went from playing MP to working on the mod. despite Denny's assurances it was a lot easier, safer and quicker than swapping mods manually. Indeed, I thought so and, for the longest time, never used the program. This might all sound complicated at first. That way, you can quickly swap them in and out of Mercenary without taking the time to re-name them. You can then safely re-activate the modded ship.įor ships, you can also use multiple copies of the same mod, giving each one a different name.
Jonesoft generic mod enabler v2.6 download mod#
Move the mod back to the "Available Mods:" If you later decide to swap the same modded ship with another default ship:ġ. Additionally, moddumpio needs to be configured to LogLevel trace7. A mod enabler program that works with almost all games. Generic Mod Enabler - v2.6.0.157 F: Steel Fury . Logging can then be enabled or disabled separately for input and output via the below directives. First you will need the JoneSoft Generic Mod Enabler (JSGME). Drag the mod into the "Available Mods:" window. To enable the module, it should be compiled and loaded in to your running Apache configuration.
Jonesoft generic mod enabler v2.6 download install#
To supplement the PDF, I added the following list of notes to my own install (as a reminder for one way of using the program with Mercenary):įor many of the ship mods, one ship must substitute for a ship already in the game.
Jonesoft generic mod enabler v2.6 download pdf#
The disadvantage is, of course, you'll need a copy of the program for each game you modify (the current version is only 904kb).Īfter installing JSGME, you'll find a PDF instruction booklet in the program's main folder. Just be sure that, if you decide to update any specific install of JSGME, you first roll back all current mods in the applicable game. and no need to keep track of all your modded games. You install the program to each individual game, in the game's main directory (folder). if you forget one, it could cause problems for that one game. The downside is, before updating the program, you need to un-do (roll back) any current mods in every game you've modded. Ask a question Reviews (7) History Here is the mod manager that a few guys in HistorX to manage their mods inside the sim. Author Rupe Wilson Creation date Overview Reviews (7) History Discussion. The advantage is, you only need one copy of the program and, consequently, only need to update one copy when a new version is released. Login or Register an account to download this content. After the program is installed, you clone the shortcut, per instructions in the PDF, creating one shortcut for each game you want to mod. You create a subdirectory (folder) in a general location on your hard drive (e.g., C:\\jsgme) and install from there. Each has its advantages and disadvantages.Ĭentral. There are two methods of installing the program: a central install a separate install. It's called the Generic Mod Enabler (JSGME for short) and can be safely downloaded directly from Jones' website, here:

I've tested this program and could kick myself for not making use of it earlier. With today's release of the Customizing Kit for Evochron Mercenary, now might be a good time to introduce a fast and easy way of swapping mods into and out of the game.
